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OpenGL 3.0, GLSL 1.30 Released

08/12/2008  IIII
Relevance: 8.49
From SIGGRAPH 2008, one of the premiere computers graphics conferences, the Khronos Group has announced the release of the OpenGL 3.0 API specification and the GLSL 1.30 shading language specification. This is the first major update to this cross-platform 3D programming API since the OpenGL 2.1 release two years ago. In this article we have a bit of information on these OpenGL and GLSL updates and when we can expect to see the Linux graphics scene moving to this new standard.
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Kishonti Informatics Announces GBenchmark 1.0 for OpenGL ES ...

12/11/2006  IIIII
Relevance: 8.35
Kishonti Informatics has announced general availability of GBenchmark 1.0, 3D performance benchmark suite for OpenGL ES compatible Brew, Linux, Symbian and Windows Mobile devices. The new benchmark not only measures OpenGL ES 1.0 and 1.1 application performance, but also allows direct comparison of native OpenGL ES and Java based mobile 3D implementations.
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Impressive Eye Candy: 3D OpenGL Transitions for OpenOffice.org

02/17/2008  I
Relevance: 7.73
The old push-down transition has done its 15 years of service, and it's time for something new. Do the sleepy faces in your meetings agree? OpenOffice.org Impress 2.4 has the answer: ten3D transitions rendered in OpenGL.
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Making Linux application user interfaces richer with OpenGL

10/30/2007  I
Relevance: 7.64
Ars was at FOSSCamp this weekend. Think of FOSSCamp as an"un-conference" without a set agenda where the minds behind open source projects get together and plot world domination (and, err, ways to improve their code). One fascinating session (and one that shows how FOSSCamp works and why it's so productive) was given by Mirco Müller, who discussed using OpenGL in GTK applications. Müller the developer behind Cairo-Clock and the LowFat image viewer talked about the state of OpenGL support in desktop applications and described various techniques that developers can use to make OpenGL content integrate better with conventional GTK user interfaces.
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Freie Software: SGI befreit OpenGL und GLX

09/22/2008  I
Relevance: 7.62
Der Hard- und Software-Hersteller SGI hat seine Lizenz für die 3D-Schnittstelle GLX nachgebessert. Sie erfüllt nun die Anforderungen der Free Software Foundation (FSF) an freie Software. Die"OpenGL Extension to the X Window System", kurz GLX , stammt von SGI und erweitert das X-Window-System um 3D-Render-Befehle, indem sie X und OpenGL verbindet.
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OpenGL 3.0 - Spezifikation ist fertig

08/12/2008  IIIII
Relevance: 7.50
Das Industriekonsortium Khronos Group hat die Spezifikationen für OpenGL 3.0 veröffentlicht. Mit GLSL 1.30 ist auch eine neue Version der Shading Language dabei.
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OpenGL 3.0, GLSL 1.30 Released

08/12/2008  IIIIIIIII
Relevance: 7.26
From SIGGRAPH 2008, one of the premiere computers graphics conferences, the Khronos Group has announced the release of the OpenGL 3.0 API specification and the GLSL 1.30 shading language specification. This is the first major update to this cross-platform 3D programming API since the OpenGL 2.1 release two years ago. In this article we have a bit of information on these OpenGL and GLSL updates and when we can expect to see the Linux graphics scene moving to this new standard.
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OpenGL Benchmarking On Linux Reaches New Heights

08/04/2008  IIIII
Relevance: 7.12
We have been covering the Linux benchmarking scene since 2004, but one area we have never really been satisfied with have been the OpenGL tests that are available. There are now plenty of free software games that are available for benchmarking, but with most of them being based around the open-source Quake 3 engine, they aren't that demanding upon the graphics processor. The ones generally good with stressing the graphics capabilities of the system are the id Software games (Doom 3, Quake 4, and Enemy Territory: Quake Wars) with native Linux clients. Under the workstation umbrella, there is just SPECViewPerf. On the Windows side though there are a number of OpenGL and DirectX games, tech demos, and other benchmarks. Thanks in part to the Phoronix Test Suite, however, we are starting to see a new era of OpenGL benchmarking that are able to stress the graphics card and are visually pleasing.
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NVIDIA's OpenGL 3.0 Linux Driver?

08/19/2008  IIII
Relevance: 6.82
Last week OpenGL 3.0 and GLSL 1.30 were released during SIGGRAPH 2008. In that article we expected NVIDIA would be first to provide an OpenGL 3.0 driver due to NVIDIA's involvement with the Khronos Group and their much rumored "Big Bang II" project, but we had no official comment from them at the time of publishing...
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NVIDIA 180.08 Beta Driver Adds In OpenGL 3.0

11/19/2008  III
Relevance: 6.72
Less than a week after releasing the NVIDIA 180.06 Linux display driver, NVIDIA has released a new set of beta drivers for their supported alternative operating systems. NVIDIA has released the 180.08 driver, which adds in OpenGL 3.0 support and contains fixes for their new video acceleration API. Late last month NVIDIA had released a beta OpenGL 3.0 Linux driver that was based upon an earlier code branch, but the 180.06 release was missing this support for OpenGL 3.0 and GLSL 1.30...
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