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NVIDIA Releases GeForce 9 Mobile GPUs

06/03/2008  I
Relevance: 7.96
From Computex Taipei, NVIDIA has announced the GeForce 9 Mobile GPUs. NVIDIA claims these next-generation mobile GPUs are 40% faster than their current GeForce 8 mobile processors and 10x faster than IGPs...
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GeForce 9 Mobile GPUs On Linux

06/09/2008  IIIIIII
Relevance: 7.29
This past week NVIDIA had unveiled the GeForce 9 Mobile GPUs at the Computex Taipei trade-show. The GeForce 9M GPUs were announced just before AMD had rolled out its Puma platform with the fastest ATI mobile graphics ever and the introduction of XGP, which is a PCI Express 2.0 technology for allowing external graphics cards to be used with this new notebook platform. NVIDIA has yet to officially deliver a new Linux driver to support the GeForce 9 Mobile parts; however, the latest release should work...
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AMD Releases Microcode For All GPUs

03/19/2008  IIIIIII
Relevance: 6.62
In the next step towards open-source 3D support for the R500 and R600 GPUs (Radeon X1000 and Radeon HD 2000/3000), AMD has just pushed its production microcode into the Mesa/DRM git tree. This is the microcode found in the fglrx driver and it covers the Radeon R100 to R600 product families.
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AMD Releases R300 3D Register Guide

03/14/2008  IIIIIIIII
Relevance: 5.67
Last month right before FOSDEM 2008, the 3D programming documentation for the R500 GPUs (Radeon X1000) series was released. This documentation consisted of a register reference guide for the R500 GPUs as well as a programming guide covering such areas as the command processor, vertex shaders, and fragment shaders. While the register reference guide for the R600 series is still being worked on, for those with older ATI graphics processors, AMD has went back and created a register reference guide for the R300 series.
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GPUs& Beryl: What is Needed?

05/27/2007  IIIIIIIIII
Relevance: 5.62
We thought it was already clear what graphics processors and drivers work and don't work with Linux desktop eye candy such as Beryl and Compiz, but it seems based upon the number of e-mails we have been receiving along with messages in community bulletin boards that the line isn't so clear after all. For those that have never tried out Beryl, it is a compositing window manager branched from Compiz (though Beryl will merge back with Compiz soon) that provides a variety of window decorations and other desktop"eye candy" for X.Org users. In this article we hope to make it clear for you what GPUs will make your Linux desktop look the most pleasurable and what ones just sweat thinking about these desktop effects.
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AMD Releases R300 3D Register Guide

03/14/2008  IIIIIIIIII
Relevance: 5.59
Last month right before FOSDEM 2008, the 3D programming documentation for the R500 GPUs (Radeon X1000) series was released. This documentation consisted of a register reference guide for the R500 GPUs as well as a programming guide covering such areas as the command processor, vertex shaders, and fragment shaders. While the register reference guide for the R600 series is still being worked on, for those with older ATI graphics processors, AMD has went back and created a register reference guide for the R300 series.
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RadeonHD Driver Adds RV710/730 Support

11/08/2008  II
Relevance: 5.40
When reviewing the Radeon HD 4670 and Radeon HD 4550 we found neither solution to be open-source friendly. Due to changes between the RV770 that powers the Radeon HD 4800 series and the newer RV710 and RV730 GPUs, these graphics cards wouldn't cooperate with the xf86-video-ati and xf86-video-radeonhd drivers. The open-source drivers would only work with the ATI RV710/730 GPUs when using an analog D-Sub interface...
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AMD Introduces Puma Platform

06/04/2008  IIIIII
Relevance: 4.59
Yesterday was NVIDIA's turn in the spotlight with the introduction of the GeForce 9 Mobile GPUs and Hybrid SLI. Today the attention turns to AMD with their new announcements coming out of Computex...
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Tim Sweeney:"DirectX 10 Is The Last Relevant Graphics API"

03/12/2008  II
Relevance: 4.59
In this interview, the CEO of Epic Games (Unreal Tournament, etc.) predicts the game engines of the future may be using software rendering due to increasing CPU performance which eliminates the need for an API. GPUs are evolving into generic array processors which could even run the Linux kernel some day.
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Nvidia posts graphics code tweaking tool

10/21/2006  IIII
Relevance: 4.26
Could yield to 35 per cent more frames per second, apparentlyNvidia updated its suite of programming tools for graphics-intensive applications running under 32- and 64-bit incarnations of Windows and Linux. The tools target OpenGL and Direct3D apps that will render 3D imagery on the company's GPUs.
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